So, they unlocked the game (again) yesterday, played through IG campaign with a friend, and noticed something rather disappointing. All of the campaigns use exactly the same missions, just with tiny alterations in the mission briefing, and enemy units/strength.
Starting from left, clockwise: Chaos, Tyranids, Orks, Imperial Guard, Space Marines and Eldar
Seems like Relic were quite lazy with the story, and instead of giving every race its own complete story, they just tied in all of the stories into the exactly same missions, and because of that, some of them feel abit out of place and overall odd. Still, the game is enjoyable in co-op, and if I had to say one good thing about the races have identical missions/levels, is that atleast I can try out different tactics with different races.
Overall the gameplay is pretty much the same from earlier Dawn of War 2 series, although with some minor changes. Biggest one of these changes is probably the addition of normal, non-hero units into the campaign, and including outposts and HQ buildings in some maps which can be captured and from which you can build normal units from.
Atleast that’s what they’d like to think, that it is the biggest change. It however was trivial to me, since the normal units are unnecessary, save for one or two spots in missions where you need to defend points which require bottlenecking the enemy and thus destroying them.
All in all, it’s an enjoyable game, atleast if you have friends to play it with, and if you don’t get bored of the missions the first three times you play them. I can’t really say if it was worth the 30€ I spent on it, but at least I have a way of keeping myself amused a bit longer.