Archive for October, 2014

The Making of Synthesis – Models

Posted in 3d models/textures, LT_Commander's Stuff on October 18, 2014 by ltcom

Alright, part two! In this post, I’ll be talking about the various model and texture projects spawned by the cancelled SFM short Synthesis. Just a heads up, I’ll be digging deep into the new Quixel tools and dDo workflow; this project was a case study in producing results in as little time as possible.

uav_pilot_promo_small

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The Making of Synthesis – Environments

Posted in 3d models/textures, LT_Commander's Stuff on October 18, 2014 by ltcom

With our Saxxy 2014 entry canceled and a solid month’s worth of source asset development done for a cancelled project, I though I’d still release what was made for the project. These two posts chronicle my workflow and touch on some things I made, since it’s still very solid work that leverages SFM and source in ways I don’t seem any people in the community do. I wanted to do some workflow breakdowns for how I achieved a very specific look for the short in hopes it’ll help others improve their craft.¬†This post will focus on the environmental design.

cryo_corridor2

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Postmortem – Death of a Project

Posted in LT_Commander's Stuff with tags , on October 17, 2014 by ltcom

Truth be told, I’ve had a few posts waiting in the wings, completely done, to be released (along with all the maps/models/textures¬†and some dmx files) with a short film that was slated to be done about now.

It did not pan out.

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