Sci-Fi Assets: The Definitive Release
Oh man. I finally released all of my Sci-Fi stuff out to the world. Let’s take a look!
I decided to take the quickest approach – just pack all of it up in a zip and release everything. This is good because I don’t have to go through and package everything up nice and neat with a little bow on top, which was the main thing holding me back from releasing all of the stuff in the first place.
Sadly, this also means that there’s a lot of stuff in there that’s well below the level of ‘polished.’ Lots of broken maps and models, compatibility issues, missing textures, and it’s all way too big to put on the steam workshop, which cuts out the bulk of my fanbase. That said, this was really the only way I’d ever find the time to release all of it, and as a bonus, I included several source files and dmx scene files as a thank you for dealing with the lackluster format.
One thing I didn’t count on was the death of both my dropbox and onedrive for (just) image hosting – the thread has been getting way more traffic then anticipated. Dropbox is notorious for doing this, but I’ve never hit the limit for onedrive before, and those links are a pain to get. The only images left standing are those from this blog – so I’m going to try changing my standard operating procedure to upload release media here from now on.
With that in mind, here are the shots from this release that I’ve uploaded like three times now! It’s a mix of things I’ve posted here previously and things I’ve never put up publicly, randomly sorted, much like the release they’re attached to.
Wow, that’s a lot of stuff, but it’s still not everything!
Here is a link to a text file with a full listing.
I currently have it up for download at two locations, Mega and SFMLab (Thanks to Ganonmaster for working with me to get it uploaded). It’s 880 MB compressed, but it unpacks as a 4GB SFM directory, complete with a gameinfo.txt. If you’re on FacePunch, you can comment on it here.
I’d like to take a moment to thank a few people that made this possible – Adam Palmer, PhillipK, Nirrti, Taggart, Bloocobalt, Wraithcat, W0rf0x, Kali, Rusty, Squiddy, fury_161, and Nigbone. There are a host of other authors that helped along the way, but these guys helped make this what it is – the best work is never done by one person. I’d also like to thank the G-Mod screenshot community and the Non-TF2 SFM community for their support and use of the content!
If you’ve never been on this blog before, pretty much every article preceding this one talks about the technical aspects of authoring this kind of content – if you make stuff like this or are just plain curious, I would give you my highly biased recommendation to do browse!