Archive for the Reviews Category

Iron Sky Review-ish

Posted in Nirrti's Stuff, Reviews with tags , , , on April 14, 2012 by Nirrti

So, I saw Iron Sky today with some friends. To be honest, from the theaterical trailer I had kind of negative expectations from the movie, with the trailer showing it to be light/kind of campy comedy. The movie didn’t disappoint though, quite the opposite.

The movie itself is far from being just light comedy, mixing somewhat serious tones with sci-fi action and darker tones of comedy, although with a pinch of light comedy blended in. I really liked the movie.

I just don’t really have that much to say about it, apart from recommending everyone to go and see it and throw whatever expectations you have away and just watch it as what it is; A Comedy/Action/Sci-fi movie with good writing, excellent acting and, although having a kind of cliché idea as the base, working it all out really well. The soundtrack of the movie is top-notch, too.

I kind of almost hope the movie was a bit longer, since there is one thing that rather vexed me in it. The whole invasion part they make out to be a big thing/part/deal both in trailer(s) and in the movie, ends up taking rather small part, with the battles being very brief encounters and then the movie veers away from it alltogether. You never really see it having any big effect on anything, nor do you see ground troops battling over cities, which is kind of what I wanted to see.

Anyway, all in all, good movie, I recommend seeing it. If you’re unsure on whether or not the movie will be released in Theaters in wherever you live, you can check here for more detailed information.


Big tanks and Valve playtesters.

Posted in Rants, Reviews, Rossmum's Stuff on April 26, 2011 by rossmum

Hi. I’m Ross. I get mad a lot, swear pretty much every other word (unless I’m trying to be civil, in which case about every tenth word) and am known for writing such long rants on how bad the gaming industry is getting that I break my blog’s format and it won’t linebreak any more.

I made a big tank. It’s not the best, but after four fucking years of procrastination, piecemeal work and redoing pretty much everything except the most basic shape of the hull twice, I am beyond caring. Here it is.

PzKfw. VI Ausf. B

It's a Tiger II, otherwise known as the King Tiger! Amazing.

Originally the plan was to get it into Red Orchestra, but the slow pace of work coupled with my autistic perfectionism resulted in Capt. Obvious finishing his first and mine going from a respectable 3,000-ish polies to 5,000-ish to 15,000 and in the final few days of actual work, 35,000. Yeah. 35,000. Don’t even ask, I don’t know. The wheels and gun take up a lot because those parts are seen close up a lot ingame but I will be absolutely damned if I can figure out just how this thing got to that many. I have no idea what (if anything) this will ever be used for, since it doesn’t even look that good. It’s moderately accurate I guess, so at least it has one thing going for it.


While Nirrti was pleading with me to post (because surely no reader can resist me)(Yeah, Right. N), I read his most recent article. I was his co-op partner for what I believe was his second playthrough, and we had a good time (even if I was running on practically no sleep, and therefore had to be prompted to do anything). Like him, I really enjoyed the game and I particularly enjoyed the ‘Old Aperture’ areas for their style, their history, and probably most of all their architecture. Half-Life 2‘s Combine Citadel was impressive, but not since Halo (as in, the first and best) have I been so awestruck by architecture. There’s really something hauntingly beautiful in the abandoned salt mines that became Aperture Science, and I can’t wait until someone gets the maps working in Garry’s Mod so I can make awesome pictures with them.

To reiterate: I loved Portal 2. I had to tear myself away from the game to finish the last touches on the King Tiger, and the only reason I’m not playing right now is because I managed to distract myself with a Minecraft project instead. I will say this, though: if I wasn’t hostile towards Valve’s playtesters before, I am out for blood now. Anyone else remember the E3 demo for the game, where they demonstrated some incredibly impressive and challenging-looking test chambers? Where the pneumatic diversity vent was actually, oh I dunno, being diverse? You could reverse its direction and use it in conjunction with a portal to hoover up turrets, debris, or anything else you felt like hoovering (presumably including your co-op partner when they annoy you one too many times). All of that was gone from the final product, and even the end-of-game test chambers felt contrived and too easy. I’m not especially good at puzzle games as I overanalyse things far too often, but I only got truly stuck maybe three or four times in the entire game, and even then only for a few minutes. Valve’s playtesters apparently got stuck on a hell of a lot more because Valve ended up removing everything interesting from the game (it was confusing their playtesters) or challenging (it was too hard for their precious little snowflake testers to figure out).

I’m not sure who Valve are using to playtest their games, but it’s pretty fucking clear to me that they need to stop and find someone else. I shudder to think how long the list of ‘things axed from Valve games because of idiot playtesters’ is by now. Thanks, you fucks. I always wanted a pet houndeye but now I have to kill them all. Fuck you.

I think I was going to rant about something else but I don’t remember what. Also you are all probably bored to death or something, because the internet tells me anything over five lines at 1920×1080 is a “berlin wall of text” and totally unreadable. Fuck you kids, do they not teach you to read at school any more? What are you jerkoffs doing to our education system?

Recent happenings…

Posted in Nirrti's Stuff, Reviews with tags , , on April 26, 2011 by Nirrti

So, haven’t made a post for a while, figured could post what’s been going on lately.

Obviously, Portal 2 was released, played through it a couple of times, enjoyed the story, music and gameplay the game presents. Could’ve had more advanced/challenging puzzles though.

Shown here are the Co-Op characters, P-Body and Atlas, plus GlaDOS.

The Co-Op is pretty fun, although sadly, Portal 2 basing on the fun and enjoyment that comes in solving the puzzles, wears of rather quickly due to you remembering the puzzles. The game itself does feel like a true sequel though, atleast mostly. There are some things amiss, like less surfaces you can place portals on, and, like I earlier mentioned, the puzzles felt less challenging. There are a lot of good things in the game though. the music/sound design is a good example, employing valve’s earlier used “modular” music style, also found in Left 4 Dead and it’s sequel.

I do like the style of the old Aperture Science

There's just something really awesome about the retro style.

The overall feel of the music feels exactly right for the areas, and giving off strong vibes in the right spots. There’s also a lot of new gameplay elements, the gels probably being the funniest. All in all, it’s a very good game, more than probably my most favorite game from valve so far. The ending is satisfying and the Co-Op brings something refreshing and humorous into the game.

I’ve also worked on the CAWS, albeit pretty slowly. I’m not that good with making textures, so this is pretty much the best I can do

CAWS textures (not the best looking textures)

Also been working on small stuff for Galactopticon, fixing stuff and so on. Here’s the current thread on Facepunch about the mod; Click here

Other than that, pretty normal. Weather’s finally warming here in the North, so expect possible pictures of Finland or something, I dunno.

Dawn of War 2: Retribution pt.2

Posted in Nirrti's Stuff, Rants, Reviews on March 5, 2011 by Nirrti

So, they unlocked the game (again) yesterday, played through IG campaign with a friend, and noticed something rather disappointing. All of the campaigns use exactly the same missions, just with tiny alterations in the mission briefing, and enemy units/strength.

Starting from left, clockwise: Chaos, Tyranids, Orks, Imperial Guard, Space Marines and Eldar

Seems like Relic were quite lazy with the story, and instead of giving every race its own complete story, they just tied in all of the stories into the exactly same missions, and because of that, some of them feel abit out of place and overall odd. Still, the game is enjoyable in co-op, and if I had to say one good thing about the races have identical missions/levels, is that atleast I can try out different tactics with different races.

Overall the gameplay is pretty much the same from earlier Dawn of War 2 series, although with some minor changes. Biggest one of these changes is probably the addition of normal, non-hero units into the campaign, and including outposts and HQ buildings in some maps which can be captured and from which you can build normal units from.

Atleast that’s what they’d like to think, that it is the biggest change. It however was trivial to me, since the normal units are unnecessary, save for one or two spots in missions where you need to defend points which require bottlenecking the enemy and thus destroying them.

All in all, it’s an enjoyable game, atleast if you have friends to play it with, and if you don’t get bored of the missions the first three times you play them. I can’t really say if it was worth the 30€ I spent on it, but at least I have a way of keeping myself amused a bit longer.