Archive for development

Sniper rifles and coffee mugs

Posted in 3d models/textures, LT_Commander's Stuff, Nirrti's Stuff with tags , , , on September 10, 2013 by ltcom

Latest works in progress from the Nirrti/Lt_C shop is a redo of the Overwatch Sniper Rifle. It’s being developed for Obsidian Conflict as part of the continuing effort to eradicate unusable beta content.

OSR work in progress

OSR work in progress

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Sci-Fi Citizens: Behind the Scenes

Posted in 3d models/textures, LT_Commander's Stuff with tags , , , , , , , , , , , on August 31, 2013 by ltcom

I decided to write up a little history on where these models came from, and paint a picture of the community of olde. In the second half of this write-up, I talk about the more technical side of things with the current release, in terms of how, in about 10 steps. Intertwined are my opinions and personal approaches to things like private/public releases, and end-user accessibility. I also offer some offhand tips of the trade, specifically in unwrapping and texturing, as well as some things I learned in this project.  If you want that, you might want to skip this first part, but I feel the purpose is as important as the technique. Also, word of caution, this is a technical article. If you don’t know terms used in source modeling, it might get a bit into technobabble.

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