Archive for October, 2013

Winter is Coming

Posted in 3d models/textures, LT_Commander's Stuff with tags , , on October 29, 2013 by ltcom

So I’ve decided to take a quick reprieve from making space stuff for a little while.

Before I begin, I finished that sniper rifle. It took ~20 revisions, 10 for the rifle itself and another 10 for the round(!). Between Nirrti and myself, we had to do some texture splitting to get the vmt parameters we wanted for certain parts of the model. It’s in the fine details of material properties that the source engine really shows its weaknesses; this is where you turn to dirty tricks and workarounds to get that subtle shine you have envisioned.

The final render of the Overwatch Sniper Rifle (from my end - there were a few microchanges after this)

The final render of the Overwatch Sniper Rifle (from my end – there were a few microchanges after this)

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Holographic Planets

Posted in 3d models/textures, LT_Commander's Stuff with tags , on October 7, 2013 by ltcom

I made a holographic planet over the weekend, and I have some nice work in progress shots still uploaded. I don’t think I’ll go too crazy in depth here as to my workflow in this post, but I will touch the basics of how these things get hammered out since I have this niche design process down to a science.

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