So I’ve decided to take a quick reprieve from making space stuff for a little while.
Before I begin, I finished that sniper rifle. It took ~20 revisions, 10 for the rifle itself and another 10 for the round(!). Between Nirrti and myself, we had to do some texture splitting to get the vmt parameters we wanted for certain parts of the model. It’s in the fine details of material properties that the source engine really shows its weaknesses; this is where you turn to dirty tricks and workarounds to get that subtle shine you have envisioned.